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Pen and Ink
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Using a Dunny figure for inspiration, I modeled this character in Blender and textured, lit and animated it in Maya, using fluid simulation.
Shader graph Swim
Using the shader graph network in Unity, I created a swimming movement on a koi fish (downloaded from amalie.kma on Sketchfab)
Using various free assets from the Unreal Engine Marketplace, I complied an environment with a river and realistic lighting in Unreal.
Sun Temple Walkthrough
Using the Sun Temple asset in Unity (created by Sandro T from the Unity Asset Store), I created cameras with various focal lengths and depth of fields to create a walk through this environment.
Work Like a Dog
Modeled and textured all environment assets, the car and the dog and animated the ball bouncing scene.
Animated in Maya The mummy model and rig is from Squiggly Riggs
Using Maya's fluid simulation I created a dynamic logo.
Fish Out of Water
3D animation modeled, rigged and animated with Autodesk Maya
3D rigged and animated walking robot created with Autodesk Maya
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